Edits faces and edges
of 3D solid objects.
Summary
You can extrude, move, rotate, offset, taper,
copy, delete, and assign colors and materials to faces. You can
also copy and assign colors to edges. You can imprint, separate,
shell, clean, and check the validity of the entire 3D solid object
(body).
You cannot use SOLIDEDIT
with mesh objects. However, if you select a closed mesh object,
you will be prompted to convert it to a 3D solid.
List of Prompts
The following prompts
are displayed.
[Face/Edge/Body/Undo/eXit]
Face
Face: Extrude
- Extrude
-
Extends a 3D solid face
in the X, Y, or Z direction. You
can change the shape of the object by moving its faces.
- Select faces. Specifies
which faces to modify.
- Undo
- Remove
- Remove
-
Removes
previously selected faces from the selection set.
- Remove faces. Removes
the selected face from the solid object.
- Undo
- Add
- All
- Undo
-
Cancels the selection
of the faces you added most recently to the selection set and redisplays the
prompt.
- Add
-
Adds
faces you select to the selection set.
- All
-
Selects
all faces and adds them to the selection set.
- Select faces. Selects
specific faces (instead of all of them).
- Undo
- Remove
- Height of extrusion
-
Sets the direction and
distance of the extrusion. Entering a positive value extrudes the
face in the direction of its normal. Entering a negative value extrudes
the face in the direction opposite to its normal.
- Angle of taper for extrusion. Specify
an angle between -90 and +90 degrees.
Tapering
the selected face with a positive angle tapers the face in, and
a negative angle tapers the face out. The default angle, 0, extrudes
the face perpendicular to its plane. All selected faces in the selection
set are tapered to the same value. If you specify a large taper
angle or height, you can cause the face to taper to a point before
it reaches the extrusion height.
- Path
-
Sets
a path for the extrusion path based on a specified line or curve.
All the profiles of the selected face are extruded along the chosen
path to create the extrusion.
- Select an extrusion path.
Lines,
circles, arcs, ellipses, elliptical arcs, polylines, or splines
can be paths. The path should not lie on the same plane as the face,
nor should it have areas of high curvature.
The
extruded face starts from the plane of the profile and ends on a
plane perpendicular to the path at the path's endpoint. One of the
endpoints of the path should be on the plane of the profile; if
not, the path is moved to the center of the profile.
If
the path is a spline, the path should be perpendicular to the plane
of the profile and at one of the endpoints of the path. If not,
the profile is rotated to be perpendicular to the spline path. If
one of the endpoints of the spline is on the plane of the face,
the face is rotated about the point; otherwise, the spline path
is moved to the center of the profile and the profiles are rotated
about its center.
If
the path contains segments that are not tangent, the object is extruded along
each segment and then the joint along the plane is mitered, bisecting
the angle formed by the segments. If the path is closed, the profile
lies on the miter plane. This allows the start and end sections
of the solid to match up. If the profile is not on the miter plane,
the path is rotated until it is on the miter plane.
Face: Move
- Move
-
Moves
the selected face on a 3D solid object to a specified height or
distance. You can select multiple faces at one time.
You can change the shape
of the object by moving its faces. This option is recommended for
minor adjustments.
- Select faces
-
Specifies the face to
be moved.
- Base point of displacement. Sets
the base point for the move. If you specify a single point, usually
entered as a coordinate, and then press Enter, the coordinate is
used as the new location.
- Second point of displacement. Sets
a displacement vector that indicates how far the selected face is
moved and in what direction.
Face: Rotate
- Rotate
-
Rotates
one or more faces or a collection of features on a solid about a
specified axis.
You can change the shape
of the object by rotating its faces. This option is recommended
for minor adjustments.
- Select faces (rotate)
-
Rotates the face according
to the specified angle and axis.
In the drawing area,
select one or more faces.
- Axis point, 2Point
-
Sets
two points to define the axis of rotation.
Pressing
Enter at the main Rotate prompt displays the following prompts.
Specifying a point at the main prompt skips the prompt for the first
point:
- First point on the rotation
axis. Sets the first point on the axis of revolution.
- Second point on the rotation
axis. Sets the second point on the axis.
- Axis by object
-
Aligns
the axis of rotation with an existing object. You can select the
following objects:
- Line: Aligns
the axis with the selected line.
- Circle: Aligns
with the 3D axis of the circle (perpendicular to the plane of the
circle and passing through the center of the circle).
- Arc: Aligns
with the 3D axis of the arc (perpendicular to the plane of the arc
and passing through the center of the arc).
- Ellipse: Aligns
with the 3D axis of the ellipse (perpendicular to the plane of the
ellipse and passing through the center of the ellipse).
- 2D polyline: Aligns
with the 3D axis formed by the polyline start points and endpoints.
- 3D polyline: Aligns
with the 3D axis formed by the polyline start points and endpoints.
- Spline: Aligns
with the 3D axis formed by the spline's start points and endpoints.
- View
-
Aligns
the axis of rotation with the viewing direction of the current viewport
that passes through the selected point.
- Xaxis, Yaxis, Zaxis
-
Aligns
the axis of rotation with the axis (X, Y,
or Z) that passes through the selected
point.
- Origin of rotation
-
Sets the point of rotation.
- Rotation angle
-
Rotates
the object about the selected axis the specified amount from the
current orientation.
- Reference
-
Specifies
the reference angle and the new angle.
- Reference (starting) angle. Sets
the start point for the angle.
- Ending angle. Sets
the endpoint for the angle. The difference between the starting
angle and the ending angle is the computed rotation angle.
Face: Offset
- Offset
-
Offsets
faces equally by a specified distance or through a specified point.
A positive value increases the size or volume of the solid. A negative
value decreases the size or volume of the solid.
- Select faces (offset)
-
Specifies
the faces you want to offset.
NoteThe
size of holes inside a solid object that is offset decreases as
the volume of the solid increases.
- Specify the offset distance. Sets
a positive value to increase the size of the solid or a negative
value to decrease the size of the solid.
Face: Taper
- Taper
-
Tapers
faces on a 3D solid at a specified angle. The rotation of the taper
angle is determined by the selection sequence of the base point
and second point along the selected vector.
A positive
angle tapers the face in, and a negative angle tapers the face out. The
default angle, 0, extrudes the face perpendicular to its plane.
All selected faces in the selection set are tapered to the same
value.
- Select faces (taper)
-
Specifies
the faces to be tapered and then sets the slope of the taper.
- Base point. Sets
the first point for determining the plane.
- Another point along the
axis of tapering. Sets the orientation of the axis that
determines the direction of the taper.
- Taper angle. Specify
an angle between -90 and +90 degrees to set the slope of the taper from
the axis.
Face: Delete
- Delete
-
Deletes
or removes faces, including fillets and chamfers.
Use this option to remove
and later modify filleted and chamfered edges. The face is not deleted
if the change results in a non-valid 3D solid.
- Select faces (delete)
-
Specifies the face to
be removed. The face must be in a location that can be filled by
surrounding faces after it is removed.
Face: Copy
- Copy
-
Copies
faces as a region or a body. If you specify two points, SOLIDEDIT
uses the first point as a base point and places a single copy relative
to the base point. If you specify a single point (usually entered
as a coordinate) and then press Enter, SOLIDEDIT uses the coordinate
as the new location.
Creates a new object
with the original orientation and profile of the face. The result
can be used as a reference to create a new 3D solid.
- Select faces (copy)
-
Specifies
the face to be copied.
- Base point or displacement. Sets
the first point to determine the distance and direction for the
placement of the copied face (displacement).
- Second point of displacement. Sets
the second displacement point.
Face: Color
- Color
-
Changes
the color of faces.
Colored faces can be
used to highlight details within a complex 3D solid model.
- Select faces (color)
-
Face: Material
- Material
-
Assigns
a material to selected faces.
- Select faces (material)
-
Specifies
the faces to be modified. The Select Color
dialog box is displayed.
- Enter new material name. Enter
the name of the material to be assigned to the selected face. (The
name of a material can be found by opening the Materials window
and selecting the material swatch to display the name in the Name
field.)
- ByLayer. Assigns
the material based on the layer assignment.
Face: Undo
Reverses
actions as far back as the beginning of the SOLIDEDIT session.
Face: Exit
Exits
the face-editing options and displays the Enter a Solids Editing
Option prompt.
Edge
Edge
Edits
3D solid objects by changing the color of or copying individual
edges.
[Copy/coLor/Undo/eXit]
Edge: Copy
Copies selected edges
on a 3D solid as 2D arcs, circles, ellipses, lines, or splines.
Retains the angle of
the edge and allows you to make modifications and extensions, and
create new geometry based on the extracted edge.
Provides a method for
making modifications, extensions, and new 3D solids based on the
extracted edge.
- Select Edges (copy)
-
Specifies the edges to
copy. Press Ctrl+click to select the edge. Then set the displacement:
- Base point of displacement. Sets
the first point for determining where the new object is placed.
- Second point of displacement. Sets
the relative direction and distance for the new object.
- Undo
-
Cancels
selection of the edges you added most recently to the selection
set. The previous prompt is displayed. If all edges have been removed,
the following prompt is displayed:
- Remove
-
Removes
previously selected edges from the selection set. The prompt is
redisplayed.
- Remove edges. Removes the edges you select from
the current selection set.
- Undo
- Add
- Add
-
Adds
edges to the selection set.
Edge: Color
Changes the color of
individual edges on a 3D solid object.
- Select edges (color)
-
Colored edges can be
used to highlight intersections, interferences, or critical clearances.
Press Ctrl+click to select
the edge.
Edge: Undo
Reverses
actions as far back as the beginning of the SOLIDEDIT session.
Edge: Exit
Exits
the face-editing options and displays the Enter a Solids Editing
Option prompt.
Body
Body
Edits
the entire solid object by imprinting other geometry on the solid,
separating the solid into individual solid objects, shelling, cleaning,
or checking the selected solid.
[Imprint/seParate
solids/Shell/cLean/Check/Undo/eXit]
Body: Imprint
Imprints
an object on the selected solid. The object to be imprinted must
intersect one or more faces on the selected solid in order for imprinting
to be successful. Imprinting is limited to the following objects:
arcs, circles, lines, 2D and 3D polylines, ellipses, splines, regions,
bodies, and 3D solids.
- Select a 3D solid. Specifies
the 3D solid to be imprinted.
- Select an object to imprint. Specifies
an object that overlaps the first selection.
- Delete the source object. Specifies
whether the object to imprint is removed when the operation is complete.
Body: Separate Solids
Separates
3D solid objects with disjointed volumes (sometimes called lumps)
into independent 3D solid objects. Combining discrete solid objects
using a union operation (UNION) can result in disjointed volumes.
A union or subtract operation
can result in a single 3D solid that consists of more than one continuous
volume. You can separate these volumes into independent 3D solids.
NoteSeparating
solids does not separate Boolean objects that form a single volume.
- Select a 3D solid
-
Specifies the 3D solid
object to separate. Press Ctrl+click to select the edge.
Body: Shell
Shelling
creates a hollow, thin wall with a specified thickness. You can
specify a constant wall thickness for all the faces. You can also exclude
faces from the shell by selecting them. A 3D solid can have only
one shell. New faces are created by offsetting existing ones outside
their original positions.
It is recommended that
you create a copy of a 3D solid before converting it into a shell.
That way if you need to make significant modification, use the original
version and shell it again.
- Select a 3D solid (shell)
-
Specifies a 3D solid.
- Remove faces. Specifies
the face subobjects to be removed when the object is shelled.
- Undo. Reverses
the last action.
- Add. Press Ctrl+click
an edge to indicate which faces to retain.
- All. Temporarily
selects all faces for removal. You can then use Add to add the faces
you want to retain.
- Enter the shell offset distance
-
Sets
the size of the offset. Specify a positive value to create a shell
to the inside perimeter of the solid. Specify a negative value to
create a shell on the outside perimeter of the solid.
Body: Clean
Removes
shared edges or vertices having the same surface or curve definition
on either side of the edge or vertex. Removes all redundant edges,
vertices, and unused geometry. Does not remove imprinted edges.
In unusual circumstances,
this option removes shared edges or vertices having the same surface
or curve definition on either side of the edge or vertex.
- Select a 3D solid (clean)
-
Specifies a 3D solid
object that you want to clean.
Body: Check
Validates
the 3D solid object as a valid solid, independent of the SOLIDCHECK setting.
This option is used as
a debugging tool to compare stages in a highly complex 3D solid
model.
Body: Undo
Undoes
the editing action.
Body: Exit
Exits
the face-editing options and displays the Enter a Solids Editing
Option prompt.
Undo
Undo
Undoes
the editing action.
Exit
Exit
Exits
the SOLIDEDIT command.